![]() Use a couple of crates to ascend, and then use the grapple to get the rest of the way up. Use the barrel above you on the left to blow the space open, then throw a hammer straight up. Look out for Spiders! Head toward the left and use the grapple to ascend to the next ledge. There's a plank above you that you can grapple to and get over the second one. Leap over the acid pit and onto the first cog. This will tip the whole construction toward you, allowing you to run up one plank to the second one, before they all fall into the water. Place a large plank on the ledge to the right, then create another one and place it on top of it, about halfway down its length. ![]() Use the two barrels to get as far into the water as you can. Descend, cut the log to the left loose, and then carry it up. Pull the switch in the middle of the next section to drain the pool to the left. Pull the switch to bring up the dropping platforms, and either leap across them, watching your timing and not being afraid to jump back when you need to buy a little more time, or swing overhead using the bucket and grappling hook. Next, you will face a wave of Salamanders. Simply build a ramp to get out and headed toward the next section. Slide the rock 3/4s of the way to the right, use another temporary crate to leap onto the acid, then across toward the rock. This will drop a rock you can use to get across the acid. You'll have to be fast, as the acid will eat through the crate. At the next pit, conjure a crate, leap onto it as Pontius, throw a hammer up and toward the left, and then jump backwards. Once you're on the other side, stand directly in the middle of the next ledge and allow all the spike balls to go past overhead. Conjure a crate on the other side of the chasm using the Wizard, and then place a plank across the gap. Grapple up toward the bucket using the Thief's grappling hook, climb on top of it, and then leap onto the crate. Note the spike ball directly above you, and place a full-size crate on it. After this there will be a wave of Salamanders. Use your shield to spill the first acid burst down the drain, and avoid the second. ![]() Float upwards and land on top of the plug, then jump up to proceed. Use the two pieces of pipe to build a curve blowing the wind upwards, and then place the plug into the empty pipe beneath the ledge above you. Remove the "plug" in the pipe just to the left of the platform on the right. Using the Knight, throw a hammer to the left in order to break open the rock, and then hit the Critter in the eye to chase it away. For maximum sandbox tomfoolery, there's also an unlimited mode, in which any combination of hero characters is allowed.Move toward the right and drop into the hole. Combining powers opens up new avenues of sandbox tinkering the wizard can float other party members on a conjured plank platform, or hang a goblin harmlessly in midair for the thief to skewer with arrows. This lets you combine powers rather than flit between them, although hero swapping on the fly is also permitted. In local multiplayer, or in the online multiplayer that's new to this sequel, your two co-op companions play the other two characters. For instance, as you level up, the thief can upgrade to fire or ice arrows, the knight can upgrade to a charging shield bash and the wizard can learn to materialise more boxes at once. It amounts to a friendly game, but not an overly easy one there are much trickier secrets to be found, along with collectable experience orbs in hard-to-reach spots, with the latter feeding into a simple set of talent trees. There's even an optional hint system that kicks in after a few minutes of head scratching. Trine 2 keeps you moving briskly along, rather than holding you up with a real brainteaser.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |